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Use these commands to find who to hit and how good the hit is. All of them are open to members.

Find targets in range

Run one of:
  • /targets all for every in-range target, lowest score first.
  • /targets raid for targets ranked by loot potential.
  • /targets high_infra for high-infrastructure targets. Good for missiles and nukes.
  • /targets inactive for the longest-inactive targets first.
All four take alliances_or_coalitions: a comma-separated list of alliance IDs or saved coalition names to search. Optional filters: The bot excludes vacation-mode nations. You need a verified nation unless you set override_score.

Judge raid value

Run /last-loot nation_id_or_link:<nation>. The bot shows how much the nation was looted for in its last lost war, with an itemized breakdown, its average infrastructure, and its declare range. The reply has a Declare War link and a Join War Channel button.

Find a counter

Run /counter with the enemy’s nation_id_or_link and alliances_or_coalitions to search. The bot ranks allied nations that can hit the target, best matchup first. Verified members show with their Discord mention so you can ping them.

Look up a nation

Run /nation nation_id_or_link:<nation> for a full nation card: score, cities, military, wars, and activity.

Compare city tiers

Run /tiergraph to chart city-count distributions of alliance groups against each other.
  • groups: use the format NAME=AA_ID_1,AA_ID_2 NAME2=AA_ID_3. Coalition names also work.
  • graph_type: line, bar, radar, doughnut, pie, polar area, bubble, or scatter.

Simulate a war

  • /warsimulate active_war war_id_or_link:<war> attacker_defender:<side> simulates an existing war.
  • /warsimulate hypothetical_war attacker_id_or_link:<nation> defender_id_or_link:<nation> simulates a matchup.
The bot runs many simulations per battle type. It shows an overall war score and the chance of each outcome for airstrikes, ground battles, and naval battles.